The Heroes series could simply not just be left behind. And Ubisoft as a whole is striding into this connected space. The first is that in 2011-2012, we are all connected. There were two main reasons for the Conflux to be an important part of Heroes VI. Similarly, what are your thoughts about the Conflux? Where did it succeed and where did it fail? While the social side may have potential, fans are critical about the DRM component any words on that? We may have pushed the limits of the game to undesirable areas, but we have learned valuable lessons in the process and we sincerely think that in a couple of years from now, when we look back at the vanilla Heroes VI, we will smile and whisper: this is when it all started… We really wanted to try and innovate in several areas. However, we feel that while not perfect, many of the new features of Heroes VI were necessary steps for the Heroes series. We wanted specialized factions, distinctive heroes, cool and powerful abilities, and all that presented in an attractive, user-friendly package… Then came the negotiations, compromises, conflicting feedbacks, re-ordering of production priorities, and finally, the end result. There¢s really a huge gap between our original intention and the actual ingame implementation. The skill system is probably our biggest disappointment. A more reasonable focus would have served the game better. As a result, the concept got diluted and less impactful. We wanted the Reputation to influence your heroes in every possible way: story (unique quests, dialogues and companions), gameplay (unique abilities), visual (unique appearance). Other features, such as the Reputation system, were cool on paper but not so interesting in the end. One feature we¢re especially satisfied with is the Area of Control system that really allows you to focus on your overall strategy and the most exciting parts of the game (siege battles for instance) rather than tedious micromanagement (endless re-capture of individual resource buildings with “mule” heroes). What do you think is the best feature you¢ve done and the worst mistake? Which choices lead to failure and which had success? For the moment everything is happening as planned, so no reason to get worried about anything. The 1.3 & 1.4 patches released by Limbic proved their ability to build upon the existing features and improve the state of the game while expanding its scope.īut we need to keep in mind that they are a relatively small studio which is not geared up to produce full scale content, so our objectives remain reasonable, with a clear focus on quality and on-time delivery. We are glad of our current collaboration as well: Limbic had to get used to the code of the game and did it pretty quickly. Limbic and Ubisoft have worked together on past projects and we always had a great relationship with them. It¢s great that we have Limbic to continue the improvement of Heroes VI, but the fans are still concerned whether or not the whole story will be repeated, or whether the development will get painfully longer. The situation about Black Hole¢s departure was quite controversial. Fortunately, things are getting better and clearer now. This led to a period during which we couldn¢t communicate since too many things were uncertain, even for us. Since the M&M team and Ubisoft was commited to continue to improve and enrich the game beyond the release date, we looked for a new studio to work on a patching plan. Why all this silence following the game's release?Īs you know by now, Black Hole is not working on Heroes VI anymore. There will be no further online support to this game and no further addons or improvements. The development cycle of Heroes 6 has reached its conclusion, with the team moving on to other major Might & Magic projects. If I have forgotten something let me know and I will update the list You may ask for clarifications if you did not understand properly but offtopic posts will be cleaned. I will list a number of popular questions but keep in mind that this thread is for reference and not discussion. This often leads members to repeating similar questions or fall prey to misinformation. Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13*ĭue to the overwhelming amount of posts lately it is easy to overlook important information concerning heroes 6.
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